How Dungeons & Dragons Helped Bring In Over $1 Billion In A Year (youtube.com)
Repopularized by the (lame, poorly written) TV show Stranger Things.
At the gameshop featured, they have dozens of people filling the room at several tables, all playing DND adventures. DND basically means the store will be economically stable.
50% of players are 15-30, and 50% are older.
There are livestreamed events where people play. Front page of Twitch for months.
One of the companies (that just livestreams playing DND) featured makes $150k a month from Patreon ($0k subs paying $5). ‘When you see like fun stories and friends hanging out and enjoying each others’ company ... It looks fun. You wanna do it.'
‘It’s not like monopoly or chess. You're hangin out with people.'
As a spectator sport, it's sort of like other sports and games, where once you know how the rules go, you know when a really good play has been made, a girl said.
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